![]() The entrance is a locked gate located in the Pine Grove. It was originally meant to be in Banjo-Kazooie, but was put on hold due to time delays. This area was also featured in Banjo-Pilot. 1.3 Jamjars Hatch 3: Airborne Egg Aiming.Witchyworld - This move is learned on the rear side of the Big Top tent.Step on the Banjo pad and press A to split up Banjo and Kazooie, making them separate playable characters.Press A on the pads again to switch between characters. ![]() When done, move the analog stick toward the current one on standby to reunite them. Crazy Castle Stockade - This move is learned at the desert attraction and is only available while controlling Banjo.īanjo and Kazooie cannot leave worlds when they are still separated.If the B button is pressed while standing still, Banjo will swing his backpack around to attack surrounding enemies.The Split-up move must be learned first, before learning this move. Witchyworld - This move is learned in the back left corner of the space zone.While flying, press the up C button to get into first-person view move the analog stick to aim, and press Z to shoot eggs. ![]()
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