![]() ![]() Very predictable.įor me it def will because I've got problems with DUSK. ![]() It's a gimmick that should be used sparingly for effect to support enemies placed in the level.but in reality the majority of your fights will be "walk into empty room, oh look teleport animations surrounding me, run out of room to bottleneck the ambush". Not a huge fan of teleporting enemies in all the time. Don't Doom Eternal this, people just want to shoot shit. When everything is red it's real hard to make out what the hell is happening in a fight. And then leaving red pools that damage you. The basis is there, but the guns are the most Early Access part of the game. The pump shottie never feels quite right, like it needs additional range like the Doom 1 counterpart. At the very least the dual wield needs separate clips. The alt fire on both those guns are bad, and need some thought applied to them. Give me a slow firing AR to pop headshots or something. The dual SMGs and the gatling gun overlap in function. Your pistol shoots bursts if you zoom in? Why? That seems the opposite of what I'm trying to achieve when zooming in. The gun profiles are weird, and I don't approve. You really want a diverse cast that each talks their own language in a fight. Enemies are very samey, not in looks but in behavior. ![]()
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